大将军罗马新手开局变量分享 大将军罗马开局变量怎么设置好
大将军罗马开局变量怎么设置好?想必很多朋友都还不是很清楚吧,所以呢小编今天给大家带来的就是大将军罗马新手开局变量分享,需要的朋友还不快进来看看。
新手开局变量分享 build_cost = -0.95 #建筑费用% 绿是-95% build_time = -1 #建筑时间 -100% global_unrest = -200 #国家不满值 绿是- global_tax_modifier = 5 #国家税收% local_population_growth = 500 #人口增长% 500% global_monthly_state_loyalty = 10 #省份忠诚度 happiness_for_wrong_culture_modifier = 5 #不同文明幸福度500% happiness_for_same_culture_modifier = 5 #主流文化幸福度500% land_morale = 50 ###### 陆军士气+50 naval_morale = 50 ###### 海军士气+50 land_morale_modifier = 10 ###### 陆军士气+1000% naval_morale_modifier = 10 ###### 海军士气+1000% land_morale_recovery = 10 ###### 陆军士气恢复+1000% naval_morale_recovery = 10 ###### 海军士气恢复+1000% assault_ability = 9 ###### 攻击能力 +900% health = 900 ###### 健康+900% loyalty_gain_chance = -99 ###### 忠诚增加几率 -99 loyalty_gain_chance_modifier = -0.99 ###### 忠诚增加几率 -0.99% max_friends = 200 ###### 最大好友数量 +200 max_rivals = 200 ###### 最大仇敌数量 +200 monthly_character_popularity = 80 ###### 每月人气 +80 monthly_character_popularity_decay = -0.99 ###### 每月人气 衰减 -99% monthly_character_fam_prestige = 900 ###### 每月家族威望 +900 monthly_character_prominence = 80 ###### 每月人物名望 +80 monthly_character_loyalty = 900 ###### 每月忠诚 +900 monthly_wage_on_character_modifier = -0.99 ###### 每月报酬 -99% prominence = 1000 ###### 名望 +1000 support_for_character_as_heir = 500 ###### 作为继承人的吸引力 +500 global_manpower_modifier = 5 #国家人力% manpower_recovery_speed = 5 #人力恢复速度% max_attrition = -0.95 #最大损耗% 绿-95% supply_limit_modifier = 10 #补给上限% fort_level = 5 #城堡等级 monthly_legitimacy = 1 #每月正统性 agressive_expansion_monthly_change = -10 #侵略性扩张度变化 global_cohort_recruit_speed = 5 #大部队招募速度% 100% global_capital_trade_routes = 10 #首都进口路线 local_research_points_modifier = 10 #研究点% 1000% ruler_popularity_gain = 10 #统治者人气增加 integrate_speed = 10 #整合速度 monthly_local_governor_wage = -0.95 #总督报酬% 绿是-95% monthly_character_loyalty = 10 #每月忠诚度 cohort_reinforcement_speed = 2 #补员速度% 200% siege_ability = 0.90 #围攻能力% 50% subject_loyalty = 50 #附属国忠诚度 army_maintenance_cost = -0.95 #陆军维护费% -95% navy_maintenance_cost = -0.95 #海军维护费% -95% country_civilization_value = 50 #国家文明度等级% 50% local_monthly_civilization = 50 #每月文明度变化% 50% experience_decay = -0.95 #战术损失% 绿-95% barbarian_spawn_chance = -2 #蛮族出现几率% -100% monthly_tyranny = -10 #每月暴政度 monthly_general_loyalty = 9 #每月将领忠诚度 monthly_admiral_loyalty = 9 #每月海军将领忠诚度 monthly_governor_loyalty = 9 #每月总督忠诚度 next_ruler_legitimacy = 100 #下任统治者的正统性 enslavement_efficiency = 0.5 #抓奴效率% 1000% local_citizen_happyness = 0.9 #本地公民幸福度% local_freemen_happyness = 0.9 #本地自由民幸福度% local_tribesmen_happyness = 0.9 #本地部落居民幸福度% slaves_move_cost_modifier = -0.95 #移动奴隶行动花费% -95% stability_cost_modifier = -0.95 #祭祀神灵行动花费% 绿是-95% global_BUILDING_SLOT = 10 #增加建筑数量 improve_relation_impact = 10 #外交好感提升1000% army_movement_speed = 5 #陆军移动速度 500% movement_speed_if_no_road = 5 #无道路移动速度500% navy_movement_speed = 5 #海军移动速度 500% election_term_duration = 999 #选举期限+999 technology_investment = 5 #科技 500% civic_tech_investment = 5 #民政科技500% military_tech_investment = 5 #军事科技500% religious_tech_investment = 5 #宗教科技500% oratory_tech_investment = 5 #雄辩科技500%
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