《七日杀》A13.6更新内容一览
《七日杀》A13.6已经完成了更新,本次A13.6版更新了哪些内容?这里为大家带来玩家“王发财123”分享的A13.6更新说明,一起来了解一下吧。
Alpha 13.6 Patch notes A13.6补丁说明 Added: New video Tone Mapping options replacing the old Dynamic Contrast. Currently there are 5 options including Vibrant, Cold, Dark, Bright, and Vibrant DeSat. Vibrant is the default. Note: These are experimental and could be turned into 1 default with usage of these for biome or player type effects. 新增:总结起来一句话,关于色调映射的细分及默认设置。(游戏中的视频选项的右边第一个勾上,会自动调整游戏在各种环境下的色彩、亮度,你不会那么暗了,记得点上,基本不占内存) Added: repair to various concrete blocks 新增:各类混泥土方块的修补。 Added: Some ambient one shots to burnt forest. 新增:燃烧森林新增一些环境画面。 Added: VERY rough first draft of caves. Still more to do with the noise values yet. 新增:(这句有可能并非版本更新内容)主要是说新增的矿洞刚启用初稿,有一些噪音需要处理。 Changed: RWG random world generation has a whole new algorithm. 调整:RWG函数在生成随机世界的时候用了全新算法。(会让游戏加载更快还是占内存更小?) Changed: Lowered sea level to 32 meters. 调整:海拔降低到32米。 Changed: Replaced per biome terrain adjustment with single terrain generator 调整:每种“生物、地形、生态”生成方式都有自己的独立生成模块。(以前是大家公用) Changed: Biomes now spawned using perlin noise. 调整:生物、生态体系现在使用“柏林噪音函数”。(以前用的啥函数) Changed: Biome distribution is more even per biome. 调整:各类生物、生态现在分布更均匀了 Changed: Hub layouts have changed slightly. 调整:城镇布局略有改变。 Changed: Hub Cell size increased to give hubs a little more room to generate. 调整:城镇单元规模调整以给城镇更多空间生成。 Changed: Hub cell offset set to 0 for a more predictable grid like hub layout. 调整:城镇结构、布局调整。 Changed: Did a slight optimization to pine forest decorations. 调整:稍微优化了下松树林的外观。 Changed: Increased stability of stable cloth material 调整:增加布料的耐久度。 Changed: Steel walls now have 4000 hit points instead of 2000. 调整:白钢墙有4000的耐久了,之前是2000。 Changed: Night time zombies are restructured like day time zombies. Dogs on day 5, with no spawning near day 7 so players have time for the night hordes. 调整:夜间僵尸的组成方式现在回和白天的僵尸一样,第五天会有狗,但是第七天不会刷新狗了 ,所以玩家在第七天晚上会好一些吧。 Changed: Nerfed spike trap damage now that gore blocks are disabled. 调整:削弱尖刺陷阱的伤害,现在尸块已不会生成(被禁用)。 Changed: cornbread hold type and added custom hold item. 调整:玉米饼持握的模型并新增自定义物品类型。(这个对Mod制作很有好处) Changed: Player surface walk slope max to 65 degrees (up from 60) to fix getting stuck on spike trunk tiPS. 调整:玩家现在能行走的最大坡度由60转为65,以消除被卡在尖刺上的问题。 Fixed: New rbg colors to map markers. 修复:新的地图标记颜色。 Fixed: Damaged Wood spikes cannot always be repaired 修复:受损的木钉不能修复。 Fixed: Dogs attacking rapidly. 修复:狗攻击过快。 Fixed: Limited voices on the minibike sounds. 修复:摩托车声音过大。 Fixed: Downgraded cobblestone ramps stay rotated the correct way. 修复:降级的砾石斜框(填充好砾石后有三层)不会乱转了。 Fixed: Car harvest per tier is now the same. 修复:每层车的收获现在是一样的。(恭喜悲催的电池、引擎党们) Fixed: Null ref when filling lots of jars with water 修复:当用大量空瓶装水的报错问题。 Fixed: Several material bugs where hardness was not 1 修复:几种材料的错误,硬度不会是1了。 Fixed: Spike trunk tips should take damage now 修复:尖刺会正常伤害了。 Fixed: Light bug on spotlight. 修复:聚光灯的光线。 Fixed: Texture tiling error on stone block destroy particle effect. 修复:在石头上不同纹理拼接时造成的破坏粒子效果问题。 Fixed: NRE on shooting an arrow and disconnecting. 修复:射箭和断线造成的报错问题。 Fixed: Issue where cities would stop rolling prefabs to place in the world. 修复:地图上的城市不在地图上逐步显示的问题。 Fixed: Issue where edges of hubs had a sharp bowl like cut. 修复:交叉口/城镇的边缘有锋利的碗状切口问题。 Fixed: Issue where roads would be very steep due to hub bowl cuts. 修复:公路在碗状交叉口/城镇时会变的特别陡峭。 Fixed: Y offset in utility building water works. 修复:水的某种问题。 更多相关资讯请关注:七日杀专题 查看七日杀攻略大全