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[罗马:全面战争]教你修改投石命中率

还是在descr_projectile_new.txt里动手脚,只是上次的帖子石沉大海了……【汗水】

所以开新帖……不用加精了……(A大:“也太自作多情了吧……【汗水】 ”)

方法:

找到

projectile big_boulder

effect boulder_set

end_effect boulder_explosion_set

damage 110

damage_to_troops 10

radius 0.3

mass 0.1

area 2.0

accuracy_vs_units 0.09

accuracy_vs_buildings 0.0625

min_angle 0

max_angle 70

velocity 61

bounce 0.5 0.6 0.5 0.4

display aimed

effect_only

; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?

;stuck

;model data/models_missile/onager_rock.CAS,max

;model data/models_missile/Big_Boulder_high.CAS, 40.0

;model data/models_missile/Big_Boulder_med.CAS,80.0

;model data/models_missile/Big_Boulder_low.CAS,max

projectile big_fiery_boulder

flaming big_boulder

effect fiery_boulder_set

end_effect fiery_boulder_explosion_set

damage 60

damage_to_troops 40

radius 0.30

mass 0.1

area 3.0

accuracy_vs_units 0.35

accuracy_vs_buildings 0.125

fiery ; uncomment this to make all boulders fiery

min_angle 0

max_angle 70

velocity 61

ground_shatter

display aimed

effect_only

; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?

;stuck

;model data/models_missile/onager_rock.CAS,max

;model data/models_missile/Big_Boulder_high.CAS, 40.0

;model data/models_missile/Big_Boulder_med.CAS,80.0

;model data/models_missile/Big_Boulder_low.CAS,max

这样的文字,复制一份到文件末尾……【汗水】

然后,把

projectile big_boulder改为projectile s_big_boulder

projectile big_fiery_boulder改为projectile s_big_fiery_boulder

每一段都有

accuracy_vs_units 0.09

accuracy_vs_buildings 0.0625

两句,把它们都改成0就可以了……【汗水】